fix afk server logic
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@ -39,7 +39,7 @@ class EventService:
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for p in players:
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name = p.get("player_name")
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if name:
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if name and not self.coins_service._is_afk_name(name):
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await DailyQuestsService().on_active_time_tick(name, tick_seconds)
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return {"status": "success"}
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