fix afk server logic

This commit is contained in:
2025-12-20 12:23:35 +05:00
parent bb74dbbba7
commit 41711d68c8
2 changed files with 37 additions and 30 deletions

View File

@ -39,7 +39,7 @@ class EventService:
for p in players:
name = p.get("player_name")
if name:
if name and not self.coins_service._is_afk_name(name):
await DailyQuestsService().on_active_time_tick(name, tick_seconds)
return {"status": "success"}