149 lines
3.8 KiB
TypeScript
149 lines
3.8 KiB
TypeScript
/* eslint global-require: off, no-console: off, promise/always-return: off */
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/**
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* This module executes inside of electron's main process. You can start
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* electron renderer process from here and communicate with the other processes
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* through IPC.
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*
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* When running `npm run build` or `npm run build:main`, this file is compiled to
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* `./src/main.js` using webpack. This gives us some performance wins.
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*/
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import path from 'path';
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import { app, BrowserWindow, shell, ipcMain } from 'electron';
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import { autoUpdater } from 'electron-updater';
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import log from 'electron-log';
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import MenuBuilder from './menu';
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import { resolveHtmlPath } from './util';
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import {
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initMinecraftHandlers,
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initAuthHandlers,
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initServerStatusHandler,
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} from './minecraft-launcher';
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class AppUpdater {
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constructor() {
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log.transports.file.level = 'info';
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autoUpdater.logger = log;
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autoUpdater.checkForUpdatesAndNotify();
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}
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}
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let mainWindow: BrowserWindow | null = null;
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ipcMain.on('ipc-example', async (event, arg) => {
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const msgTemplate = (pingPong: string) => `IPC test: ${pingPong}`;
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console.log(msgTemplate(arg));
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event.reply('ipc-example', msgTemplate('pong'));
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});
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if (process.env.NODE_ENV === 'production') {
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const sourceMapSupport = require('source-map-support');
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sourceMapSupport.install();
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}
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const isDebug =
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process.env.NODE_ENV === 'development' || process.env.DEBUG_PROD === 'true';
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if (isDebug) {
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require('electron-debug').default();
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}
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const installExtensions = async () => {
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const installer = require('electron-devtools-installer');
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const forceDownload = !!process.env.UPGRADE_EXTENSIONS;
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const extensions = ['REACT_DEVELOPER_TOOLS'];
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return installer
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.default(
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extensions.map((name) => installer[name]),
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forceDownload,
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)
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.catch(console.log);
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};
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const createWindow = async () => {
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if (isDebug) {
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await installExtensions();
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}
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const RESOURCES_PATH = app.isPackaged
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? path.join(process.resourcesPath, 'assets')
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: path.join(__dirname, '../../assets');
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const getAssetPath = (...paths: string[]): string => {
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return path.join(RESOURCES_PATH, ...paths);
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};
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mainWindow = new BrowserWindow({
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show: false,
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width: 1024,
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height: 728,
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autoHideMenuBar: true,
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icon: getAssetPath('icon.png'),
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webPreferences: {
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webSecurity: false,
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preload: app.isPackaged
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? path.join(__dirname, 'preload.js')
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: path.join(__dirname, '../../.erb/dll/preload.js'),
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},
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});
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mainWindow.loadURL(resolveHtmlPath('index.html'));
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mainWindow.on('ready-to-show', () => {
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if (!mainWindow) {
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throw new Error('"mainWindow" is not defined');
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}
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if (process.env.START_MINIMIZED) {
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mainWindow.minimize();
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} else {
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mainWindow.show();
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}
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});
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mainWindow.on('closed', () => {
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mainWindow = null;
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});
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const menuBuilder = new MenuBuilder(mainWindow);
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menuBuilder.buildMenu();
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// Open urls in the user's browser
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mainWindow.webContents.setWindowOpenHandler((edata) => {
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shell.openExternal(edata.url);
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return { action: 'deny' };
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});
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// Remove this if your app does not use auto updates
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// eslint-disable-next-line
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new AppUpdater();
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initAuthHandlers();
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initMinecraftHandlers();
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initServerStatusHandler();
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};
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/**
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* Add event listeners...
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*/
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app.on('window-all-closed', () => {
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// Respect the OSX convention of having the application in memory even
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// after all windows have been closed
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if (process.platform !== 'darwin') {
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app.quit();
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}
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});
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app
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.whenReady()
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.then(() => {
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createWindow();
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app.on('activate', () => {
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// On macOS it's common to re-create a window in the app when the
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// dock icon is clicked and there are no other windows open.
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if (mainWindow === null) createWindow();
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});
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})
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.catch(console.log);
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