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71
.erb/configs/webpack.config.preload.dev.ts
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71
.erb/configs/webpack.config.preload.dev.ts
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import path from 'path';
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import webpack from 'webpack';
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import { merge } from 'webpack-merge';
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import { BundleAnalyzerPlugin } from 'webpack-bundle-analyzer';
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import baseConfig from './webpack.config.base';
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import webpackPaths from './webpack.paths';
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import checkNodeEnv from '../scripts/check-node-env';
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// When an ESLint server is running, we can't set the NODE_ENV so we'll check if it's
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// at the dev webpack config is not accidentally run in a production environment
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if (process.env.NODE_ENV === 'production') {
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checkNodeEnv('development');
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}
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const configuration: webpack.Configuration = {
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devtool: 'inline-source-map',
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mode: 'development',
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target: 'electron-preload',
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entry: path.join(webpackPaths.srcMainPath, 'preload.ts'),
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output: {
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path: webpackPaths.dllPath,
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filename: 'preload.js',
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library: {
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type: 'umd',
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},
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},
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plugins: [
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new BundleAnalyzerPlugin({
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analyzerMode: process.env.ANALYZE === 'true' ? 'server' : 'disabled',
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}),
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/**
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* Create global constants which can be configured at compile time.
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*
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* Useful for allowing different behaviour between development builds and
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* release builds
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*
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* NODE_ENV should be production so that modules do not perform certain
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* development checks
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*
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* By default, use 'development' as NODE_ENV. This can be overriden with
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* 'staging', for example, by changing the ENV variables in the npm scripts
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*/
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new webpack.EnvironmentPlugin({
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NODE_ENV: 'development',
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}),
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new webpack.LoaderOptionsPlugin({
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debug: true,
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}),
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],
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/**
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* Disables webpack processing of __dirname and __filename.
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* If you run the bundle in node.js it falls back to these values of node.js.
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* https://github.com/webpack/webpack/issues/2010
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*/
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node: {
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__dirname: false,
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__filename: false,
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},
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watch: true,
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};
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export default merge(baseConfig, configuration);
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