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godot_test/scenes/level.tscn
aurinex b7ccc4e3d3 init
2025-08-07 17:58:10 +05:00

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[gd_scene load_steps=5 format=3 uid="uid://8ywbh7j4mmai"]
[ext_resource type="PackedScene" uid="uid://dsrbro31ggv7u" path="res://scenes/player.tscn" id="1_2q6dc"]
[sub_resource type="PlaneMesh" id="PlaneMesh_rd3vj"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_w7c3h"]
albedo_color = Color(5.41471e-08, 0.281997, 1.44392e-07, 1)
[sub_resource type="WorldBoundaryShape3D" id="WorldBoundaryShape3D_2q6dc"]
[node name="level" type="Node3D"]
[node name="StaticBody3D" type="StaticBody3D" parent="."]
[node name="MeshInstance3D" type="MeshInstance3D" parent="StaticBody3D"]
transform = Transform3D(10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0)
mesh = SubResource("PlaneMesh_rd3vj")
skeleton = NodePath("../..")
surface_material_override/0 = SubResource("StandardMaterial3D_w7c3h")
[node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D"]
shape = SubResource("WorldBoundaryShape3D_2q6dc")
[node name="Player" parent="." instance=ExtResource("1_2q6dc")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0640043, 0.486621, -0.407444)
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 4, -1)