This commit is contained in:
aurinex
2025-08-07 17:58:10 +05:00
commit b7ccc4e3d3
24 changed files with 2006 additions and 0 deletions

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@ -0,0 +1,28 @@
extends Node3D
class_name SpringArmCharacter
const MOUSE_SENSIBILITY: float = 0.005
@export_category("Objects")
@export var _spring_arm: SpringArm3D = null
var mouse_captured: bool = true
func _ready():
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED) # Захватываем мышь при старте
func _unhandled_input(event) -> void:
if event.is_action_pressed("ui_cancel") or event.is_action_pressed("toggle_mouse_capture"):
toggle_mouse_capture()
if mouse_captured and (event is InputEventMouseMotion):
rotate_y(-event.relative.x * MOUSE_SENSIBILITY)
_spring_arm.rotate_x(-event.relative.y * MOUSE_SENSIBILITY)
_spring_arm.rotation.x = clamp(_spring_arm.rotation.x, -PI/4, PI/24)
func toggle_mouse_capture():
mouse_captured = !mouse_captured
if mouse_captured:
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
else:
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)