init
This commit is contained in:
29
scripts/3d_godot_robot.gd
Normal file
29
scripts/3d_godot_robot.gd
Normal file
@ -0,0 +1,29 @@
|
||||
extends Node3D
|
||||
class_name Body
|
||||
|
||||
const LERP_VELOCITY: float = 0.15
|
||||
|
||||
@export_category("Objects")
|
||||
@export var _character: CharacterBody3D = null
|
||||
@export var animation_player: AnimationPlayer = null
|
||||
|
||||
func animate(_velocity: Vector3) -> void:
|
||||
if not _character.is_on_floor():
|
||||
if _velocity.y < 0:
|
||||
animation_player.play("fall")
|
||||
else:
|
||||
animation_player.play("up")
|
||||
return
|
||||
|
||||
if _velocity.length() > 0.1: # Если есть движение
|
||||
if _character.is_running():
|
||||
animation_player.play("run") # Спринт
|
||||
else:
|
||||
animation_player.play("walk") # Обычная ходьба
|
||||
return
|
||||
|
||||
animation_player.play("idle") # Бездействие
|
||||
|
||||
@rpc("any_peer", "reliable")
|
||||
func sync_player_rotation(rotation_y: float) -> void:
|
||||
rotation.y = rotation_y
|
Reference in New Issue
Block a user